News

Microsoft has enacted widespread layoffs across its games division that includes around 200 job losses at King. As reported by Bloomberg, people “familiar with the plans” claimed the Candy Crush Saga ...
EA has soft-launched a mobile app for its messaging platform EA Connect in Canada. Its available across platforms and is typically accessible in-game. Players can search for friends using their EA ID ...
Media conglomerate Perfect World is conducting an internal anti-corruption investigation into alleged violations of company policies and labour contracts by multiple employees. According to local ...
India's mobile games market reached 8.45 billion installs in FY 2024-25 more than doubling Indonesia’s 3.34 billion and far ahead of the Philippines at 1.5bn. That's according to a new report from ...
Lebanon-based developer and publisher Yayy has ceased operations. The former hypercasual mobile games studio had employed 25 staff, including the founding team. The company was known for several ...
Gameplay involves strategically selecting a squad of mechs from over 500 units and deploying them tactfully into the field of war. The roster has continued to expand since release with Gundam ...
Social platform Root has raised $9 million in seed funding as it approaches closed beta with ambitions to become the next Discord. This investment round was led by Headline Ventures and Konvoy ...
Mobile market intelligence firm Sensor Tower has acquired live ops data platform Playliner for an undisclosed fee. Based in Finland, Playliner tracks and analyses live ops in mobile games, offering ...
Annual trade fair and industry conference Lagos Games Week is underway, kicking off a week of talks, B2B networking and esports finals. The Lagos Games Week conference itself is taking place on June ...
Chinese tech conglomerate Tencent has denied reports of its intention to acquire Nexon. Tencent’s refute of the claim was reported by Reuters, just six days after the reports began to circulate.
Semyon Kozyura is the founder at Flexus. Our stance on deadlines comes down to how we believe games should feel. When you’re building something the market hasn’t seen before, there are no close ...
Of course, there was some risk in all this. We weren’t sure if the shift in focus would go over well with our target audience. But looking back now, we can safely say it worked. Players are diving ...